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Shotgun
The Shotgun fires a large, solid slug or a dispersed fragment shot. Some shotguns are drum-fed, others are pump-action, while the most primitive are single shot weapons. They are strongly made, simple weapons that have only a short range but are quite effective against unarmoured targets. Their versatility and ease of construction compared to weapons such as Autoguns makes them widely used. Even the lowest-tech factories can produce these weapons, making them a common sight in the galaxy. Favoured for urban and shipboard combat, where their short-range stopping power comes into play, shotguns have found their way into the arsenal of many other Lenehenese organisations.

Assault ShotgunEdit

Shotgun 2
The Assault Shotgun is a much more powerful and versatile version of shotgun used by Lenehenese civilians and are reserved for members of the Imperial Guard. They are bulky, clip-fed weapons that can fire in single shots and in both semi and fully automatic modes, and use an array of specialty ammunition ranging from armour-piercing penetrator rounds to the powerful man-stopping rounds. These variants are specially designed to be used by members of Adeptus Custodes and as such are of much better quality and much more deadly than normal shotguns. Assault shotguns are best used in urban and close-quarters combat, as well as in boarding actions.

Arbites Mark III 'Lawbringer' PatternEdit

Shotgun 3
Effectively a large-bore, locally manufactured version of the shotgun designs used by many regional enforcers, the Lawbringer is a devastating and adaptable weapon that fires shotgun shells nearly the size of those of Astartes Assault shotgun. The increased size of the weapon reduces its ammunition capacity compared to that of its fellow shotguns, but it still remains more powerful and adaptable than a standard shotgun. Most patrolling Arbitrators take advantage of this flexibility by carrying a variety of shotgun shell types so as to offer them different tactical options in the event of encountering a situation that requires their intervention. Over-engineered by a considerable margin, the weapon is also perfectly capable of being used as a large club in close combat. It is also designed for maximum psychological impact, with a very audible pump action (standard Arbites riot training makes use of this). The sound of a hundred Praetors simultaneously chambering their weapons has ended countless riots over the years.